Dublin v Mayo AI Final 2017

Unfortunately I won’t be in a position to do a half decent write up until much later in the week so below are the usual battery of stats/tables. I will do up a write up at some stage and post it here – mainly for reference when these teams meet in 2018!!!

Listening and reading to some of the coverage post the final what jumps out to me is

O’Connor’s free at the end was outside his range – see the preview. It is so harsh on O’Connor that he takes a hit for stepping up to cover his team’s deficiencies and in some way lessens what he does elsewhere – see his brilliant long range point to draw the game level at the end.

Take a look at the assists table for players who had hugely impactful, under the radar, game

Mayo’s shooting was not poor! It was better than both 2016 AI Finals … it was just that Dublin’s shooting was exceptional. At one stage in the second half they were 0 – 11 from 12 for a Conversion Rate of 92%. Collective ice in their veins.

Overview

Kickouts

Dublin attack

Shot Chart

Shooting Table

Assists

Mayo attack

Shot Chart

Shooting Table

Assists

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One Response to “Dublin v Mayo AI Final 2017”

  1. charlie hardy Says:

    A kick-out results chart for each half would be very instructive I believe.
    Do you have access to GPS records (esp for Mr Keegan)?
    and number advantages played (versus number of advantages signaled)

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